Warhammer Quest Campaign
Dwarf example character
Quests Completed: 0
Battle Level: 1
Wounds: 1d6 + 8
Weapon Skill: 4
Ballistic Skill: 5+
Toughness: 4 (5)
Weapon: Great Axe (for damage see special rules)
Armor: Chain Mail (+ 1 Toughness)
Pinning: Breaks from Pinning on a roll of 5+
With the Great Axe, the Dwarf rolls an extra dice for Wounds, and chooses the highest score. He adds his strength as normal. If he rolls a double, he adds the dice together, and then adds his Strength to the total score.
If he rolls a double 1, his attack goes horrible wrong and he trips over his beard. He must spend the rest of the turn getting up, and while he’s doing so any Monsters attacking him add +2 to their to hit rolls.
The rope can be used to escape from the Pit. Each time it is used roll 1d6. On a result of 1 or 2 the rope breaks after use and is destroyed.