Warhammer Quest Campaign
Elf Ranger example character
Quests Completed: 0
Battle Level: 1
Wounds (W): 1d6 + 7
Move (M): 4
Weapon Skill (WS): 4
Ballistic Skill (BS): 5+
Strength (S): 3
Toughness (T): 3 (4)
Initiative (I): 5
Attacks (A): 1
Equipment: War Crown of Tiranoc
Weapon: Sword (1d6 + 3 Wounds)
Armor: Scale Mail (+ 1 Toughness)
Pinning: Breaks from Pinning on a roll of 3+
Choose whether your Elf Ranger will be a Ranger Knight or a Ranger Mage.
A Ranger Knight starts the game with a bow which causes 1d6 + 3 damage as well as a sword. The Ranger Knight has the Blades of Death skill which allows him to make a second attack if his first attack hits.
A Ranger Mage has 3 spells. He may cast 1 spell per turn. When the Wizard rolls the dice in the Power Phase, the score shows how easily the Ranger can cast spells.
1 = 6
2 = 5
3 = 4
4 = 3
5 = 2
6 = 1
Elf Ranger Spells
Aura of Vitality
Each warrior on the board section regains 1 wound. The Ranger gains 5 gold for every Wound he heals on other Heroes.
Choose a Monster and roll a dice. If you score 3 , then you can try again against a different Monster and so on until you do not roll a 3+.
Sword of Aenarion
A Monster adjacent to the Ranger suffers 1d6 Wounds with no deductions at all.
War Crown of Tiranoc
The war crown of Tiranoc allows the Ranger to freeze time and take another Hero’s phase whenever he wishes. He may do this once per adventure.
Weapons, Armor, and Equipment
A ranger knight may wear any magic armor and use any magical weapons unless the treasure card itself says otherwise.
The only armor a ranger mage may wear is the scale mail he starts the game with. He may use any treasure which is normally for Wizards.