Bretonnian Knight

Bretonnian Knight example character

Description:

Quests Completed: 0
Battle Level: 1
Luck: 0
Wounds (W): 1d6 + 7
Move (M): 4
Weapon Skill (WS): 4
Ballistic Skill (BS): 6+
Strength (S): 3 (6)
Toughness (T): 3 (5)
Initiative (I): 4
Attacks (A): 1

Equipment: Questing Favor
Weapon: Broadsword (3 Strength / 1d6 + 3 Wounds)
Armor: Knightly Armor (
1 Toughness) and Shield (+ 1 Toughness)
Pinning: Breaks from Pinning on a roll of 6+

Items

Gold

Special Rules
The Knight’s Quest is to find a lost relic from the dungeon. Roll one dice before the adventure starts to see what kind of relic he seeks:

1-2 Magic Sword
3-4 Magic Amour
5-6 Magic item

If any treasure is found in the dungeon, and it is of the kind which the
Knight seeks. roll one dice to see if it is indeed the actual relic. On a
score of 5+ it is the very relic and the Knight can rightfully claim it.
If he already has his fair share of treasure. he can leave one item
behind to obtain the required relic. or swap an item for the relic with
another Warrior The Warrior with whom he is swapping will be so
impressed by the rightness of the Knight’s Quest that they will hand it
over without argument. The Knight will not be able to use this item
(to fight with, say. In the case of a magic sword). for he has been
charged to return it safely. Other. ordinary treasure items are treated
normally.

Broadsword
The knight starts the game with a mighty broadsword. When he wields this it adds + 3 to his Strength for determining Wounds. The knight is trained from youth to wield the broadsword so does not suffer any to hit penalty as others would. Wielding the Broadsword while wearing Knightly Armor is very tiring, and if the Knight strikes and kills a monster with one blow, the death-blow is resolved as follows. If the death-blow hits and kills the next monster. It will carry on as usual. However, if it continues against the next monster, and the beast has a Toughness 3 or more, the Knight counts -1 on his next to hit roll, before resolving damage as usual. If this kills the monster. the Knight’s to hit roll against the next monster in the way of his death-blow is made at -2. and so on (-3, -4, etc). Any monster in the sequence with a Toughness less than 3 does not impose a penalty.

Weapons, Armor, and Equipment
The Knight may use a weapon other than the Broadsword as long as
a is either a sword, an axe or a mace. It is dishonorable for the Knight to use missile weapons, magic other than magical hand-to hand weapons, magic armor or a healing potion.

Bio:

Bretonnian Knight

Warhammer Quest Campaign BrutalLegend